The game features a lot of improvements due to the Fox Engine, which is Konami’s next-generation engine. The engine is fully scalable to next-gen platforms, according to Kei Masuda, creative producer of the PES Productions Team. “Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.” UEFA Champions League and Asia Champions League licenses are already confirmed.
Kei Masuda said: "Thinking outside the box on an annual series such as PES is not easy, but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football."
True B all Tech: TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.
Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other.
Heart: PES 2014’s Heart aims to recreate the effects of team support, both on an individual player basis and across the entire team.