Sunday, June 23, 2013

Final Fantasy X/X-2 HD Remaster and Lightning Returns: Final Fantasy XIII - New Kitase Interview Details



Square Enix producer Yoshinori Kitase shared a few details about Final Fantasy X/X-2 HD Remaster and Lightning Returns Final Fantasy XIII-2 in a recent Siliconera interview:

Final Fantasy X/X-2 HD Remaster 

- Square Enix hopes to have it ready for this year
- Nearing the final stage of development, so it’s hard to set a concrete release date
- Square Enix went through a lot of trial and error after making the announcement back in September 2011
- Needed to meet expectations of new and old fans
- Square Enix exploring the possibility of including the Last Mission
- This is Square Enix’s first major Vita title
- Kitase feels that the Vita and its fine screen is a great match for an HD remake and has been impressed by the device
- In regards to any touch panel and other features, he couldn’t say much for now, but feels that it would be a waste not to utilize these features



Yoshinori Kitase said: “Just getting an SD quality game and turning it into HD isn’t something we’d settle for. The production is based on the memories of those who’ve played the game 10 years ago, but we’re taking our time to develop it so we can make sure that the new HD look and its beautiful form won’t ruin those memories. We’ve modified the characters and polygons, one by one, and we’ve also revised the textures. Not everything has changed, but the main character expressions in cut-scenes have been altered. However, simply adding polygons can subtly change impressions, so we’re constantly checking while revising to make sure we don’t ruin the image of Tidus and Yuna for the fans. I hope that those of you who’ve played the PlayStation 2 version will get to play and feel a sense of nostalgia. Again, I believe that there are new players who met Tidus and Yuna for the first time in Dissidia: Final Fantasy. For those people, I believe that this is a great opportunity to fully understand the story of Final Fantasy X, as it is a game with a rich story and game elements even for today, that I hope you get to experience.”
 

Lightning Returns: Final Fantasy XIII 
- Team has barely finished adjustments for the whole game.
- Now testing out the new game system’s balances.
- Last title in the Final Fantasy XIII series.
- All the mysteries and character stories will come to a conclusion in this last game.
- There are still many characters who haven’t shown up in trailers but are expected to appear in the finale in a similar manner to Snow and Noel. 



Yoshinori Kitase said: “Final Fantasy XIII was ‘story-driven,’ as it was developed to be a game that focused more on the story. Then, Final Fantasy XIII-2 was developed with a form of freedom to go with the story. The idea of having a lot of freedom hasn’t changed for Lightning Returns: Final Fantasy XIII, as the concept behind it is ‘world-driven’. This means the world and environment that surrounds Lightning, and the NPCs, will always be changing regardless of your actions. And, the experience of the player will change according to how Lightning will have access to this changing world, thus freely being able to enjoy the story. (On most difficult aspect) the Crystal Tools which we’ve been using as the base engine, honestly, it wasn’t made for an open-world game. Hence, we used this occasion for a version update and have been able to improve it to make something in a currently trending open-world style. In order to have an expressive method to increase the feeling of freedom, I believe that it was required for it to be an open-world game. Again, we’ve introduced the concept of time in this title, so players will get to further enjoy the world. This time, it will be Lightning’s last story. On top of making the already cool Lightning even cooler, the drawn ‘coldness’ is the most polished it’s been thus far. It’s a title that will have you liking Lightning in various ways. Thank you for your support.”

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