Dark Souls 2's director Yui Tanimura has promised that the game's difficulty will not be easier to appeal to a wider audience, despite the team's desire to make the game "more accessible".
Dark Souls 2 director Yui Tanimura said: “Obviously, the game will not be easier. What we meant by ‘making it more accessible’ was that we want to streamline away all of the tediousness, I suppose. We want to cut away all the fat and deliver a lean, pure, challenging experience. We have the freedom to stay loyal to the core audience and core fans of Dark Souls and we’re not ordered [from Namco Bandai] to mass a large audience.”
“No matter what sort of deaths we want the player to experience, the player needs to understand the reason that they died. Killing players is obviously very easy. You just make an enemy invincible or super strong and the player will die. But it’s important to allow the player to understand the reason for their death and they need to learn from their death. It’s a fine balance but we always keep in mind that we can’t make the game unfair.”