Wednesday, January 30, 2013
Killzone: Mercenary - First Screenshots, New Story, Game Mode Details
Killzone: Mercenary is set after the events of the first Killzone and revisits many of the events from the Killzone trilogy. It runs on the Killzone 3 engine. It puts players in the boots of mercenary and former UCA-soldier Arran Danner, commissioned to do work for both the ISA and Helghast. He doesn’t pick sides, so long as he’s paid. But after a mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes wrong, Danner realizes the war’s outcome is dependent on the fate of the Ambassador’s young son, who both the ISA and Helghast are trying to seize.
Single-player: in Mercenary consists of nine missions that each last about an hour long. Each mission is fully replayable with challenges and special goals. Every level has three difficulty settings (Recruit, Veteran, and Elite) and four contract types, three of which (Precision, Covert, and Demolition) are unlocked after your initial play-through.
Multiplayer: supports up to eight players (4 vs. 4) and offers six maps and three gameplay modes (Warzone, Team Deathmatch, and Free-For-All).
Every kill and objective completed in Killzone: Mercenary is rewarded. The better you play, the higher amount of Vectan dollars you’re awarded. Money earned applies to both single and multiplayer modes. Your dollars can be spent on weapons and gear at Blackjack’s equipment shop, which will have daily specials, primary weapons, secondary weapons, grenades, armor, and other equipment. Being a first-person shooter, Killzone: Mercenary will utilize the dual-stick FPS control scheme. It will use the PS Vita touch screen for brutal melee attacks, and the system’s gyro capabilities for accurate sniper aiming.
Killzone: Mercenary, Guerrilla Cambridge’s August-announced Killzone title for PS Vita, will launch in North America on September 17 and in Europe in September.