If Atari hadn’t backed out at the last minute, we may have seen Balder’s Gate 3. Obsidian and Atari planned on making the game until the plug was pulled. Obsidian CEO Feargus Urquhart told Kotaku that a contract was in place, but, unfortunately, Atari didn’t have enough money to go ahead with the project. Work would have likely started between late 2008 and early 2009.
Urquhart said: “All this work got done. We negotiated a whole contract. Years worth of work, and it turned out they didn’t have the money.”