Obsidian Entertainment today shared the first screenshot for its Kickstarter-funded RPG Project Eternity.
Obsidian Entertainment said: “We are using the same method that was used in the Infinity Engine
games, but we now have the power of more advanced rendering packages (we
are currently using XSI from Autodesk/Softimage) and much more powerful
computer to render out realistic trees and grass as the starting point.
It also lets us render things out at 1440p, which is 3.7M pixels per
screen compared to the resolution of the later Infinity Engine games of
.5M pixels per screen. That means we are adding in almost 7.5 times the
detail compared to those older games.
The artists then pull the image
in and add detail into the image that would cost days of rendering
time, like moss on the rocks, more detail on the roads and making sure
that every screen in the game has all the detail we can get into it.”