Thursday, October 11, 2012

Lightning Returns: FFXIII - New Details on Art Style, Majora's Mask and More

Various folks working on the upcoming ‘Lightning Returns: Final Fantasy XIII” have chimed in on how the game is shaping up, what influenced the game, and where they drew artistic inspiration. Firstly, the look and feel:

Isamu Kamikokuryo, the art director of Lightning Returns said: “When I first looked over the proposal documents given to me by the director, I thought it would be a great fit to have the following three elements as the main pillars: the elements of a mechanical design, which is consistently used throughout the FFXIII series, elements of fantasy, which is characteristic of the whole Final Fantasy series, and an element of gothic design, in a very broad kind of way.”

Next, you’ll notice above that the logo for this game is much different than the recent slew of traditional Final Fantasy logos, almost Skyrim-esque. Here’s why they did that:

 Producer Yoshinori Kitase said: “Traditionally, the Final Fantasy series logo can be characterized by a delicate, yet bold illustration that is placed within the logo. However, this time our intention was to present a newness using an emblem with sharp edges and a symmetrical design.”

And lastly, there has been a lot of speculation that Lightning Returns was influenced by Majora’s Mask, due to a ticking time mechanic:

Battle Director Yuji Abe said: “I’m afraid I have never played The Legend of Zelda: Majora’s Mask, and so I won’t be able to explain the difference,” said Abe. “However, based on my past experiences with The Legend of Zelda titles, the motif may happen to seem similar, but I believe the two titles are nothing like each other.” 

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