Bayonetta’s PS3 issues are well-documented, even though it still turned out to be a pretty great game. It had a poor frame rate, and many users complained about its controls. Platinum Games director Atsushi Inaba told EDGE that the PlayStation 3 version of Bayonetta was the company’s biggest failure, explaining:
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”
Inaba went on to discuss how the Bayonetta PS3 debacle wasn’t a failure for nothing.
“One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless”.